After leaving the world of buses behind we set out to create a ambitious new project: A first person action game.
I worked on level, mission and combat design, created workflow pipelines and planned the level creating efforts.
Due to the nature of the state of the project, I am unfortunately unable to show much in a public setting, however if you prefer to see more of my work on this project I am more than happy to share it privately.
Bus Bound is a hugely ambitous new entry in the Bus Simulation Genre, where by your actions you transform the beautifull, appalachian inspired city of Emberville into a pedestrian friendly paradise - One stop at a time.
Along supporting mission, progression and narrative design I was tasked with the creation of this wonderful city. From early concepts and drafts to the last little street, I built up Emberville from the ashes.
After the launch of the base game I lead the feature team for the Official Map Extension.
Among other things I was responsible for mission, progression and level design. As well as helping organizing, planning and managing the feature team.
With a small team of about 8 people from all over the world, we delivered the studios highest rated release to date. (As of early 2025)
I joined the Bus Simulator 21 development team in early 2021, focusing on polishing mission progression, driving experience, UI flows, and adding new features to the map, as well as balancing buses and the economy.
After release, I monitored player feedback and designed solutions to enhance the overall player experience.