After leaving the world of buses behind we set out to create a ambitious new project, a first for the studio at the time:
A first person action game
There was much to learn in this exciting opportunity. After helping finishing up the Demo, I dove deep into level, mission and combat design, created workflow pipelines and planned the level creation efforts.
Ultimately I ended up creating 4 self contained, distinct levels for the project: Mining Facility, Oilrig, Powerplant and Hotel
Each of them has distinct gameplay, flow and challanges.
Due to the nature of the state of the project, I am unfortunately unable to show much in a public setting, however if you prefer to see more of my work on this project I am more than happy to share it privately.