Bus Bound is a hugely ambitous new entry in the Bus Simulation Genre, where by your actions you transform the beautifull, appalachian inspired city of Emberville into a pedestrian friendly paradise - One stop at a time.
I started working on this project from the very beginning, doing inital concepts, drafts and prototypes. Additionally, working closely with Artists, Tech-Artists and Engineers, I set up a level design and creation pipeline to facilitate a smooth production of the world of Bus Bound.
During those early stages I learned valueable experience in communication and rapid developing.
Afterwards I designed and created the whole of Embervilles roads, streets and districts. This was achieved by using the studios in-house road-building tool. At all times I collborated closely with Environment Artists to make sure our vision comes to life.
Additionally I supported mission, progression and narrative design and a lot of other little things to keep it interesting.
Finally I acted as a consultant for designers and artists working on an yet unannounced update to the game.